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glDrawBuffer - specify which color buffers are to be drawn into
void glDrawBuffer( GLenum mode )
eqn not supported
- mode
- Specifies up to four color buffers to
be drawn into. Symbolic constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT,
GL_BACK_LEFT, GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, GL_FRONT_AND_BACK,
and GL_AUXi, where i is between 0 and
``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS is not the upper limit;
use glGet to query the number of available aux buffers.) The initial value
is GL_FRONT for single-buffered contexts, and GL_BACK for double-buffered
contexts.
When colors are written to the frame buffer, they are
written into the color buffers specified by glDrawBuffer. The specifications
are as follows:
- GL_NONE
- No color buffers are written.
- GL_FRONT_LEFT
- Only
the front left color buffer is written.
- GL_FRONT_RIGHT
- Only the front right
color buffer is written.
- GL_BACK_LEFT
- Only the back left color buffer is
written.
- GL_BACK_RIGHT
- Only the back right color buffer is written.
- GL_FRONT
- Only the front left and front right color buffers are written. If there
is no front right color buffer, only the front left color buffer is written.
- GL_BACK
- Only the back left and back right color buffers are written. If
there is no back right color buffer, only the back left color buffer is
written.
- GL_LEFT
- Only the front left and back left color buffers are written.
If there is no back left color buffer, only the front left color buffer
is written.
- GL_RIGHT
- Only the front right and back right color buffers are
written. If there is no back right color buffer, only the front right color
buffer is written.
- GL_FRONT_AND_BACK
- All the front and back color buffers
(front left, front right, back left, back right) are written. If there are
no back color buffers, only the front left and front right color buffers
are written. If there are no right color buffers, only the front left and
back left color buffers are written. If there are no right or back color
buffers, only the front left color buffer is written.
- GL_AUXi
- Only auxiliary
color buffer i is written.
If more than one color buffer is selected for
drawing, then blending or logical operations are computed and applied independently
for each color buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic contexts
include both left and right buffers. Likewise, single-buffered contexts include
only front buffers, and double-buffered contexts include both front and
back buffers. The context is selected at GL initialization.
It is always
the case that GL_AUX$i$ = GL_AUX0 + $i$.
GL_INVALID_ENUM is generated
if mode is not an accepted value.
GL_INVALID_OPERATION is generated if none
of the buffers indicated by mode exists.
GL_INVALID_OPERATION is generated
if glDrawBuffer is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_DRAW_BUFFER
glGet with argument GL_AUX_BUFFERS
glBlendFunc(3G)
, glColorMask(3G)
,
glIndexMask(3G)
, glLogicOp(3G)
, glReadBuffer(3G)
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