GLenum dfactor )
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Additionally, if the GL_ARB_imaging extension is supported, the following constants are accepted: GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA.
Additionally, if the GL_ARB_imaging extension is supported, the following constants are accepted: GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA.
glBlendFunc defines the operation of blending when it is enabled. sfactor specifies which of nine methods is used to scale the source color components. dfactor specifies which of eight methods is used to scale the destination color components. The eleven possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination color components are referred to as $(R sub s , G sub s , B sub s , A sub s )$ and $(R sub d , G sub d , B sub d , A sub d )$. The color specified by glBlendColor is referred to as $(R sub c , G sub c , B sub c , A sub c )$. They are understood to have integer values between 0 and $(k sub R , k sub G , k sub B , k sub A )$, where
$k sub c ~=~ 2 sup m sub c - 1$
and $(m sub R , m sub G , m sub B , m sub A )$ is the number of red, green, blue, and alpha bitplanes.
Source and destination scale factors are referred to as $(s sub R , s sub G , s sub B , s sub A )$ and $(d sub R , d sub G , d sub B , d sub A )$. The scale factors described in the table, denoted $(f sub R , f sub G , f sub B , f sub A )$, represent either source or destination factors. All scale factors have range [0, 1].
Parameter $(f sub R , ~~ f sub G , ~~ f sub B , ~~ f sub A )$ |
GL_ZERO $(0, ~0, ~0, ~0 )$ |
GL_ONE $(1, ~1, ~1, ~1 )$ |
GL_SRC_COLOR $(R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A )$ |
GL_ONE_MINUS_SRC_COLOR $(1, ~1, ~1, ~1 ) ~-~ (R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A )$ |
GL_DST_COLOR $(R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A )$ |
GL_ONE_MINUS_DST_COLOR $(1, ~1, ~1, ~1 ) ~-~ (R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A )$ |
GL_SRC_ALPHA $(A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A )$ |
GL_ONE_MINUS_SRC_ALPHA $(1, ~1, ~1, ~1 ) ~-~ (A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A )$ |
GL_DST_ALPHA $(A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A )$ |
GL_ONE_MINUS_DST_ALPHA $(1, ~1, ~1, ~1 ) ~-~ (A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A )$ |
GL_SRC_ALPHA_SATURATE $(i, ~i, ~i, ~1 )$ |
GL_CONSTANT_COLOR $(R sub c, G sub c, B sub c, A sub c)$ |
GL_ONE_MINUS_CONSTANT_COLOR $(1, ~1, ~1, ~1 ) ~-~ (R sub c, G sub c, B sub c, A sub c)$ |
GL_CONSTANT_ALPHA $(A sub c, A sub c, A sub c, A sub c)$ |
GL_ONE_MINUS_CONSTANT_ALPHA $(1, ~1, ~1, ~1 ) ~-~ (A sub c, A sub c, A sub c, A sub c)$ |
In the table,
Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful for rendering antialiased points and lines in arbitrary order.
Polygon antialiasing is
optimized using blend function
(GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to farthest.
(See the glEnable, glDisable reference page and the GL_POLYGON_SMOOTH
argument for information on polygon antialiasing.) Destination alpha bitplanes,
which must be present for this blend function to operate correctly, store
the accumulated coverage.
When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.)
Blending affects only RGBA rendering. It is ignored by color index renderers.
GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA are only available if the GL_ARB_imaging is supported by your implementation.
GL_INVALID_OPERATION is generated if glBlendFunc is executed between the execution of glBegin and the corresponding execution of glEnd.