__doc__ = """\ Flattening Algorithm -------------------- This module implements a basic but powerful algorithm for "flattening" (a.k.a. serializing or marshalling) nearly arbitrary Python objects. This is a more primitive notion than persistency -- although flatten reads and writes file objects, it does not handle the issue of naming persistent objects, nor the (even more complicated) area of concurrent access to persistent objects. The flatten module can transform a complex object into a byte stream and it can transform the byte stream into an object with the same internal structure. The most obvious thing to do with these byte streams is to write them onto a file, but it is also conceivable to send them across a network or store them in a database. Unlike the built-in marshal module, flatten handles the following correctly: - recursive objects - pointer sharing - class instances Flatten is Python-specific. This has the advantage that there are no restrictions imposed by external standards such as CORBA (which probably can't represent pointer sharing or recursive objects); however it means that non-Python programs may not be able to reconstruct flattened Python objects. Flatten uses a printable ASCII representation. This is slightly more voluminous than a binary representation. However, small integers actually take *less* space when represented as minimal-size decimal strings than when represented as 32-bit binary numbers, and strings are only longer if they contain control characters or 8-bit characters. The big advantage of using printable ASCII (and of some other characteristics of flatten's representation) is that for debugging or recovery purposes it is possible for a human to read the flattened file with a standard text editor. (I could have gone a step further and used a notation like S-expressions, but the parser would have been considerably more complicated and slower, and the files would probably have become much larger.) Flatten doesn't handle code objects, which marshal does. I suppose flatten could, and maybe it should, but there's probably no great need for it right now (as long as marshal continues to be used for reading and writing bytecode objects), and at least this avoids the possibility of smuggling Trojan horses into a program. For the benefit of persistency modules written using flatten, it supports the notion of a reference to an object outside the flattened data stream. Such objects are referenced by a name, which is an arbitrary string of printable ASCII characters. The resolution of such names is not defined by the flatten module -- the persistent object module will have to implement a method "persistent_load". To write references to persistent objects, the persistent module must define a method "persistent_id" which returns either None or the persistent ID of the object. There are some restrictions on the flattening of class instances. First of all, the class must be defined at the top level in a module. Next, it must normally be possible to create class instances by calling the class without arguments. If this is undesirable, the class can define a method __getinitargs__ (XXX not a pretty name!), which should return a *tuple* containing the arguments to be passed to the class constructor. Classes can influence how they are flattened -- if the class defines the method __getstate__, it is called and the return state is flattened as the contents for the instance, and if the class defines the method __setstate__, it is called with the unflattened state. (Note that these methods can also be used to implement copying class instances.) If there is no __getstate__ method, the instance's __dict__ is flattened. If there is no __setstate__ method, the flattened object must be a dictionary and its items are assigned to the new instance's dictionary. (If a class defines both __getstate__ and __setstate__, the state object needn't be a dictionary -- these methods can do what they want.) Note that when class instances are flattened, their class's code and data is not flattened along with them. Only the instance data is flattened. This is done on purpose, so you can fix bugs in a class or add methods and still load objects that were created with an earlier version of the class. If you plan to have long-lived objects that will see many versions of a class, it may be worth to put a version number in the objects so that suitable conversions can be made by the class's __setstate__ method. The interface is as follows: To flatten an object x onto a file f. open for writing: F = flatten.Flattener(f) F.dump(x) To unflatten an object x from a file f, open for reading: U = flatten.Unflattener(f) x = U.load(x) The Flattener class only calls the method f.write with a string argument (XXX possibly the interface should pass f.write instead of f). The Unflattener calls the methods f.read(with an integer argument) and f.readline(without argument), both returning a string. It is explicitly allowed to pass non-file objects here, as long as they have the right methods. The following types can be flattened: - None - integers, long integers, floating point numbers - strings - tuples, lists and dictionaries containing flattenable objects - class instances whose __dict__ or __setstate__() is flattenable Attempts to flatten unflattenable objects will raise an exception after having written an unspecified number of bytes to the file argument. It is possible to make multiple calls to Flattener.dump() or to Unflattener.load(), as long as there is a one-to-one correspondence betwee Flattener and Unflattener objects and between dump and load calls for any pair of corresponding Flattener and Unflatteners. WARNING: this is intended for flattening multiple objects without intervening modifications to the objects or their parts. If you modify an object and then flatten it again using the same Flattener instance, the object is not flattened again -- a reference to it is flattened and the Unflattener will return the old value, not the modified one. (XXX There are two problems here: (a) detecting changes, and (b) marshalling a minimal set of changes. I have no answers. Garbage Collection may also become a problem here.) """ __version__ = "1.0" from types import * import string AtomicTypes = [NoneType, IntType, FloatType, StringType] def safe(object): t = type(object) if t in AtomicTypes: return 1 if t is TupleType: for item in object: if not safe(item): return 0 return 1 return 0 MARK = '(' POP = '0' DUP = '2' STOP = '.' TUPLE = 't' LIST = 'l' DICT = 'd' INST = 'i' GET = 'g' PUT = 'p' APPEND = 'a' SETITEM = 's' BUILD = 'b' NONE = 'N' INT = 'I' LONG = 'L' FLOAT = 'F' STRING = 'S' PERSID = 'P' AtomicKeys = [NONE, INT, LONG, FLOAT, STRING] AtomicMap = { NoneType: NONE, IntType: INT, LongType: LONG, FloatType: FLOAT, StringType: STRING, } class Flattener: def __init__(self, file): self.write = file.write self.memo = {} def dump(self, object): self.save(object) self.write(STOP) def save(self, object): pid = self.persistent_id(object) if pid: self.write(PERSID + str(pid) + '\n') return d = id(object) if self.memo.has_key(d): self.write(GET + `d` + '\n') return t = type(object) self.dispatch[t](self, object) def persistent_id(self, object): return None dispatch = {} def save_none(self, object): self.write(NONE) dispatch[NoneType] = save_none def save_int(self, object): self.write(INT + `object` + '\n') dispatch[IntType] = save_int def save_long(self, object): self.write(LONG + `object` + '\n') dispatch[LongType] = save_long def save_float(self, object): self.write(FLOAT + `object` + '\n') dispatch[FloatType] = save_float def save_string(self, object): d = id(object) self.write(STRING + `object` + '\n') self.write(PUT + `d` + '\n') self.memo[d] = object dispatch[StringType] = save_string def save_tuple(self, object): d = id(object) self.write(MARK) n = len(object) for k in range(n): self.save(object[k]) if self.memo.has_key(d): # Saving object[k] has saved us! while k >= 0: self.write(POP) k = k-1 self.write(GET + `d` + '\n') break else: self.write(TUPLE + PUT + `d` + '\n') self.memo[d] = object dispatch[TupleType] = save_tuple def save_list(self, object): d = id(object) self.write(MARK) n = len(object) for k in range(n): item = object[k] if not safe(item): break self.save(item) else: k = n self.write(LIST + PUT + `d` + '\n') self.memo[d] = object for k in range(k, n): item = object[k] self.save(item) self.write(APPEND) dispatch[ListType] = save_list def save_dict(self, object): d = id(object) self.write(MARK) items = object.items() n = len(items) for k in range(n): key, value = items[k] if not safe(key) or not safe(value): break self.save(key) self.save(value) else: k = n self.write(DICT + PUT + `d` + '\n') self.memo[d] = object for k in range(k, n): key, value = items[k] self.save(key) self.save(value) self.write(SETITEM) dispatch[DictionaryType] = save_dict def save_inst(self, object): d = id(object) cls = object.__class__ module = whichmodule(cls) name = cls.__name__ if hasattr(object, '__getinitargs__'): args = object.__getinitargs__() len(args) # XXX Assert it's a sequence else: args = () self.write(MARK) for arg in args: self.save(arg) self.write(INST + module + '\n' + name + '\n' + PUT + `d` + '\n') self.memo[d] = object try: getstate = object.__getstate__ except AttributeError: stuff = object.__dict__ else: stuff = getstate() self.save(stuff) self.write(BUILD) dispatch[InstanceType] = save_inst classmap = {} def whichmodule(cls): """Figure out the module in which a class occurs. Search sys.modules for the module. Cache in classmap. Return a module name. If the class cannot be found, return __main__. """ if classmap.has_key(cls): return classmap[cls] import sys clsname = cls.__name__ for name, module in sys.modules.items(): if hasattr(module, clsname) and \ getattr(module, clsname) is cls: break else: name = '__main__' classmap[cls] = name return name class Unflattener: def __init__(self, file): self.readline = file.readline self.read = file.read self.memo = {} def load(self): self.mark = ['spam'] # Any new unique object self.stack = [] try: while 1: key = self.read(1) self.dispatch[key](self) except STOP, value: return value def marker(self): k = len(self.stack)-1 while self.stack[k] != self.mark: k = k-1 return k dispatch = {} def load_persid(self): pid = self.readline()[:-1] self.stack.append(self.persisent_load(pid)) dispatch[PERSID] = load_persid def load_none(self): self.stack.append(None) dispatch[NONE] = load_none def load_atomic(self): self.stack.append(eval(self.readline()[:-1])) dispatch[INT] = load_atomic dispatch[LONG] = load_atomic dispatch[FLOAT] = load_atomic dispatch[STRING] = load_atomic def load_tuple(self): k = self.marker() self.stack[k:] = [tuple(self.stack[k+1:])] dispatch[TUPLE] = load_tuple def load_list(self): k = self.marker() self.stack[k:] = [self.stack[k+1:]] dispatch[LIST] = load_list def load_dict(self): k = self.marker() d = {} items = self.stack[k+1:] for i in range(0, len(items), 2): key = items[i] value = items[i+1] d[key] = value self.stack[k:] = [d] dispatch[DICT] = load_dict def load_inst(self): k = self.marker() args = tuple(self.stack[k+1:]) del self.stack[k:] module = self.readline()[:-1] name = self.readline()[:-1] env = {} try: exec 'from %s import %s' % (module, name) in env except ImportError: print 'Failed to import', name, print 'from', module value = None else: value = apply(env[name], args) self.stack.append(value) dispatch[INST] = load_inst def load_pop(self): del self.stack[-1] dispatch[POP] = load_pop def load_dup(self): stack.append(stack[-1]) dispatch[DUP] = load_dup def load_get(self): self.stack.append(self.memo[string.atoi(self.readline()[:-1])]) dispatch[GET] = load_get def load_put(self): self.memo[string.atoi(self.readline()[:-1])] = self.stack[-1] dispatch[PUT] = load_put def load_append(self): value = self.stack[-1] del self.stack[-1] list = self.stack[-1] list.append(value) dispatch[APPEND] = load_append def load_setitem(self): value = self.stack[-1] key = self.stack[-2] del self.stack[-2:] dict = self.stack[-1] dict[key] = value dispatch[SETITEM] = load_setitem def load_build(self): value = self.stack[-1] del self.stack[-1] inst = self.stack[-1] try: setstate = inst.__setstate__ except AttributeError: for key in value.keys(): ## setattr(inst, key, value[key]) inst.__dict__[key] = value[key] else: setstate(value) dispatch[BUILD] = load_build def load_mark(self): self.stack.append(self.mark) dispatch[MARK] = load_mark def load_stop(self): value = self.stack[-1] del self.stack[-1] raise STOP, value dispatch[STOP] = load_stop class C: ## __module__ = __name__ def __cmp__(self, other): return cmp(self.__dict__, other.__dict__) def test(): fn = 'flatten_tmp' c = C() c.foo = 1 c.bar = 2 x = [0,1,2,3] y = ('abc', 'abc', c, c) x.append(y) x.append(y) x.append(5) f = open(fn, 'w') F = Flattener(f) F.dump(x) f.close() f = open(fn, 'r') U = Unflattener(f) x2 = U.load() print x print x2 print x == x2 print map(id, x) print map(id, x2) print F.memo print U.memo if __name__ == '__main__': test()