This module provides the basic infrastructure for writing asynchronous socket service clients and servers.
There are only two ways to have a program on a single processor do ``more than one thing at a time.'' Multi-threaded programming is the simplest and most popular way to do it, but there is another very different technique, that lets you have nearly all the advantages of multi-threading, without actually using multiple threads. It's really only practical if your program is largely I/O bound. If your program is processor bound, then pre-emptive scheduled threads are probably what you really need. Network servers are rarely processor bound, however.
If your operating system supports the select() system call in its I/O library (and nearly all do), then you can use it to juggle multiple communication channels at once; doing other work while your I/O is taking place in the ``background.'' Although this strategy can seem strange and complex, especially at first, it is in many ways easier to understand and control than multi-threaded programming. The asyncore module solves many of the difficult problems for you, making the task of building sophisticated high-performance network servers and clients a snap. For ``conversational'' applications and protocols the companion asynchat module is invaluable.
The basic idea behind both modules is to create one or more network channels, instances of class asyncore.dispatcher and asynchat.async_chat. Creating the channels adds them to a global map, used by the loop() function if you do not provide it with your own map.
Once the initial channel(s) is(are) created, calling the loop() function activates channel service, which continues until the last channel (including any that have been added to the map during asynchronous service) is closed.
[timeout[, use_poll[, map[,count]]]]) |
False
). The map parameter is a dictionary whose items are
the channels to watch. As channels are closed they are deleted from their
map. If map is omitted, a global map is used (this map is updated
by the default class __init__() - make sure you extend, rather
than override, __init__() if you want to retain this behavior).
Channels (instances of asyncore.dispatcher, asynchat.async_chat and subclasses thereof) can freely be mixed in the map.
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Two class attributes can be modified, to improve performance, or possibly even to conserve memory.
4096
).
4096
).
The firing of low-level events at certain times or in certain connection states tells the asynchronous loop that certain higher-level events have taken place. For example, if we have asked for a socket to connect to another host, we know that the connection has been made when the socket becomes writable for the first time (at this point you know that you may write to it with the expectation of success). The implied higher-level events are:
Event | Description |
---|---|
handle_connect() |
Implied by the first write event |
handle_close() |
Implied by a read event with no data available |
handle_accept() |
Implied by a read event on a listening socket |
During asynchronous processing, each mapped channel's readable() and writable() methods are used to determine whether the channel's socket should be added to the list of channels select()ed or poll()ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The full set of methods that can be overridden in your subclass follows:
) |
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def handle_write(self): sent = self.send(self.buffer) self.buffer = self.buffer[sent:]
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True
,
indicating that by default, all channels will be interested in
read events.
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True
,
indicating that by default, all channels will be interested in
write events.
In addition, each channel delegates or extends many of the socket methods. Most of these are nearly identical to their socket partners.
family, type) |
address) |
data) |
buffer_size) |
backlog) |
address) |
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(conn, address)
where conn is a
new socket object usable to send and receive data on
the connection, and address is the address bound to the
socket on the other end of the connection.
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