Generators are another new feature, one that interacts with the introduction of iterators.
You're doubtless familiar with how function calls work in Python or C. When you call a function, it gets a private namespace where its local variables are created. When the function reaches a return statement, the local variables are destroyed and the resulting value is returned to the caller. A later call to the same function will get a fresh new set of local variables. But, what if the local variables weren't thrown away on exiting a function? What if you could later resume the function where it left off? This is what generators provide; they can be thought of as resumable functions.
Here's the simplest example of a generator function:
def generate_ints(N): for i in range(N): yield i
A new keyword, yield, was introduced for generators. Any
function containing a yield statement is a generator
function; this is detected by Python's bytecode compiler which
compiles the function specially as a result. Because a new keyword was
introduced, generators must be explicitly enabled in a module by
including a from __future__ import generators
statement near
the top of the module's source code. In Python 2.3 this statement
will become unnecessary.
When you call a generator function, it doesn't return a single value;
instead it returns a generator object that supports the iterator
protocol. On executing the yield statement, the generator
outputs the value of i
, similar to a return
statement. The big difference between yield and a
return statement is that on reaching a yield the
generator's state of execution is suspended and local variables are
preserved. On the next call to the generator's .next()
method,
the function will resume executing immediately after the
yield statement. (For complicated reasons, the
yield statement isn't allowed inside the try block
of a try...finally
statement; read PEP 255 for a full
explanation of the interaction between yield and
exceptions.)
Here's a sample usage of the generate_ints generator:
>>> gen = generate_ints(3) >>> gen <generator object at 0x8117f90> >>> gen.next() 0 >>> gen.next() 1 >>> gen.next() 2 >>> gen.next() Traceback (most recent call last): File "<stdin>", line 1, in ? File "<stdin>", line 2, in generate_ints StopIteration
You could equally write for i in generate_ints(5)
, or
a,b,c = generate_ints(3)
.
Inside a generator function, the return statement can only
be used without a value, and signals the end of the procession of
values; afterwards the generator cannot return any further values.
return with a value, such as return 5
, is a syntax
error inside a generator function. The end of the generator's results
can also be indicated by raising StopIteration manually,
or by just letting the flow of execution fall off the bottom of the
function.
You could achieve the effect of generators manually by writing your
own class and storing all the local variables of the generator as
instance variables. For example, returning a list of integers could
be done by setting self.count
to 0, and having the
next() method increment self.count
and return it.
However, for a moderately complicated generator, writing a
corresponding class would be much messier.
Lib/test/test_generators.py contains a number of more
interesting examples. The simplest one implements an in-order
traversal of a tree using generators recursively.
# A recursive generator that generates Tree leaves in in-order. def inorder(t): if t: for x in inorder(t.left): yield x yield t.label for x in inorder(t.right): yield x
Two other examples in Lib/test/test_generators.py produce solutions for the N-Queens problem (placing queens on an chess board so that no queen threatens another) and the Knight's Tour (a route that takes a knight to every square of an chessboard without visiting any square twice).
The idea of generators comes from other programming languages, especially Icon (http://www.cs.arizona.edu/icon/), where the idea of generators is central. In Icon, every expression and function call behaves like a generator. One example from ``An Overview of the Icon Programming Language'' at http://www.cs.arizona.edu/icon/docs/ipd266.htm gives an idea of what this looks like:
sentence := "Store it in the neighboring harbor" if (i := find("or", sentence)) > 5 then write(i)
In Icon the find() function returns the indexes at which the
substring ``or'' is found: 3, 23, 33. In the if statement,
i
is first assigned a value of 3, but 3 is less than 5, so the
comparison fails, and Icon retries it with the second value of 23. 23
is greater than 5, so the comparison now succeeds, and the code prints
the value 23 to the screen.
Python doesn't go nearly as far as Icon in adopting generators as a central concept. Generators are considered a new part of the core Python language, but learning or using them isn't compulsory; if they don't solve any problems that you have, feel free to ignore them. One novel feature of Python's interface as compared to Icon's is that a generator's state is represented as a concrete object (the iterator) that can be passed around to other functions or stored in a data structure.
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