Bitmap Table Object for the XForms Library ========================================== A bitmap table (bmtable) simulates a 2d array of bitmap buttons, using a single bitmap. The main advantage over a real array of buttons is that a bmtable is just one xforms object: to use it you need almost the same code and memory as for a single button. It can be used to build bitmap menus. A demo is included, but the best example can be found in the math symbol menus of Lyx, the "High Level Wordprocessor". The interface functions are similar to that of a normal bitmap button, with additional parameters. All of them are commented in the header file. To do: ------ - Implement the unimplemented functions to make easier the building of bitmaps. - Create the brother object, Pixmap Table. Please send bug reports or suggestions to asierra@servidor.unam.mx This release has been tested with both xforms 0.75 and xforms 0.8c, in linux and SunOs 4.3.x. Copyright (C) 1996 Alejandro Aguilar Sierra