eqn not supported
If the matrix mode is either
GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate
are translated.
Use glPushMatrix and glPopMatrix to save and restore the
untranslated coordinate system.
GL_INVALID_OPERATION is generated
if glTranslate is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode(3G)
, glMultMatrix(3G)
,
glPushMatrix(3G)
, glRotate(3G)
, glScale(3G)