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glResetMinmax - reset minmax table entries to initial values
void
glResetMinmax( GLenum target )
- target
- Must be GL_MINMAX.
glResetMinmax resets the
elements of the current minmax table to their initial values: the ``maximum''
element receives the minimum possible component values, and the ``minimum''
element receives the maximum possible component values.
glResetMinmax
is present only if GL_ARB_imaging is returned when glGetString is called
with an argument of GL_EXTENSIONS.
GL_INVALID_ENUM is generated if
target is not GL_MINMAX.
GL_INVALID_OPERATION is generated if glResetMinmax
is executed between the execution of glBegin and the corresponding execution
of glEnd.
glMinmax(3G)
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