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glPixelTransferf, glPixelTransferi - set pixel transfer modes
void glPixelTransferf( GLenum pname,
GLfloat param )
void glPixelTransferi( GLenum pname,
GLint param )
eqn not supported
- pname
- Specifies the symbolic name of the pixel
transfer parameter to be set. Must be one of the following: GL_MAP_COLOR,
GL_MAP_STENCIL, GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS, GL_ALPHA_SCALE,
GL_ALPHA_BIAS, GL_DEPTH_SCALE, or GL_DEPTH_BIAS.
- Additionally, if the GL_ARB_imaging
extension is supported, the
- following symbolic names are accepted: GL_POST_COLOR_MATRIX_RED_SCALE,
GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE,
GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS,
GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE,
GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_RED_BIAS,
GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS, and GL_POST_CONVOLUTION_ALPHA_BIAS.
- param
- Specifies the value that pname is set to.
glPixelTransfer
sets pixel transfer modes that affect the operation of subsequent glCopyPixels,
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
glCopyTexSubImage3D, glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D,
glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D commands.
Additionally, if the GL_ARB_imaging subset is supported, the routines glColorTable,
glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, glHistogram,
glMinmax, and glSeparableFilter2D are also affected. The algorithms that
are specified by pixel transfer modes operate on pixels after they are
read from the frame buffer (glCopyPixels glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, and glReadPixels),
or unpacked from client memory (glDrawPixels, glTexImage1D, glTexImage2D,
glTexImage3D, glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D). Pixel
transfer operations happen in the same order, and in the same manner, regardless
of the command that resulted in the pixel operation. Pixel storage modes
(see glPixelStore) control the unpacking of pixels being read from client
memory, and the packing of pixels being written back into client memory.
Pixel transfer operations handle four fundamental pixel types: color, color
index, depth, and stencil. Color pixels consist of four floating-point values
with unspecified mantissa and exponent sizes, scaled such that 0 represents
zero intensity and 1 represents full intensity. Color indices comprise a
single fixed-point value, with unspecified precision to the right of the
binary point. Depth pixels comprise a single floating-point value, with unspecified
mantissa and exponent sizes, scaled such that 0.0 represents the minimum
depth buffer value, and 1.0 represents the maximum depth buffer value. Finally,
stencil pixels comprise a single fixed-point value, with unspecified precision
to the right of the binary point.
The pixel transfer operations performed
on the four basic pixel types are as follows:
- Color
- Each of the four color
components is multiplied by a scale factor, then added to a bias factor.
That is, the red component is multiplied by GL_RED_SCALE, then added to
GL_RED_BIAS; the green component is multiplied by GL_GREEN_SCALE, then
added to GL_GREEN_BIAS; the blue component is multiplied by GL_BLUE_SCALE,
then added to GL_BLUE_BIAS; and the alpha component is multiplied by GL_ALPHA_SCALE,
then added to GL_ALPHA_BIAS. After all four color components are scaled
and biased, each is clamped to the range [0,1]. All color, scale, and bias
values are specified with glPixelTransfer.
- If GL_MAP_COLOR is true,
- each
color component is scaled by the size of the corresponding color-to-color
map, then replaced by the contents of that map indexed by the scaled component.
That is, the red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE, then
replaced by the contents of GL_PIXEL_MAP_R_TO_R indexed by itself. The green
component is scaled by GL_PIXEL_MAP_G_TO_G_SIZE, then replaced by the contents
of GL_PIXEL_MAP_G_TO_G indexed by itself. The blue component is scaled by
GL_PIXEL_MAP_B_TO_B_SIZE, then replaced by the contents of GL_PIXEL_MAP_B_TO_B
indexed by itself. And the alpha component is scaled by GL_PIXEL_MAP_A_TO_A_SIZE,
then replaced by the contents of GL_PIXEL_MAP_A_TO_A indexed by itself.
All components taken from the maps are then clamped to the range [0,1].
GL_MAP_COLOR is specified with glPixelTransfer. The contents of the various
maps are specified with glPixelMap.
- If the GL_ARB_imaging extension is supported,
each of the four
- color components may be scaled and biased after transformation
by the color matrix. That is, the red component is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE,
then added to GL_POST_COLOR_MATRIX_RED_BIAS; the green component is multiplied
by GL_POST_COLOR_MATRIX_GREEN_SCALE, then added to GL_POST_COLOR_MATRIX_GREEN_BIAS;
the blue component is multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE, then
added to GL_POST_COLOR_MATRIX_BLUE_BIAS; and the alpha component is multiplied
by GL_POST_COLOR_MATRIX_ALPHA_SCALE, then added to GL_POST_COLOR_MATRIX_ALPHA_BIAS.
After all four color components are scaled and biased, each is clamped
to the range [0,1].
- Similiarly, if the GL_ARB_imaging extension is supported,
each of
- the four color components may be scaled and biased after processing
by the enabled convolution filter. That is, the red component is multiplied
by GL_POST_CONVOLUTION_RED_SCALE, then added to GL_POST_CONVOLUTION_RED_BIAS;
the green component is multiplied by GL_POST_CONVOLUTION_GREEN_SCALE, then
added to GL_POST_CONVOLUTION_GREEN_BIAS; the blue component is multiplied
by GL_POST_CONVOLUTION_BLUE_SCALE, then added to GL_POST_CONVOLUTION_BLUE_BIAS;
and the alpha component is multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE,
then added to GL_POST_CONVOLUTION_ALPHA_BIAS. After all four color components
are scaled and biased, each is clamped to the range [0,1].
- Color index
- Each
color index is shifted left by GL_INDEX_SHIFT bits; any bits beyond the
number of fraction bits carried by the fixed-point index are filled with
zeros. If GL_INDEX_SHIFT is negative, the shift is to the right, again zero
filled. Then GL_INDEX_OFFSET is added to the index. GL_INDEX_SHIFT and GL_INDEX_OFFSET
are specified with
glPixelTransfer.
- From this point, operation diverges depending on the required
of
- the resulting pixels. If the resulting pixels are to be written to a
color index buffer, or if they are being read back to client memory in
GL_COLOR_INDEX , the pixels continue to be treated as indices. If GL_MAP_COLOR
is true, each index is masked by $2 sup n ~-~ 1$, where $n$ is GL_PIXEL_MAP_I_TO_I_SIZE,
then replaced by the contents of GL_PIXEL_MAP_I_TO_I indexed by the masked
value. GL_MAP_COLOR is specified with glPixelTransfer. The contents of the
index map is specified with glPixelMap.
- If the resulting pixels are to be
written to an RGBA color buffer,
- or if they are read back to client memory
in a other than GL_COLOR_INDEX, the pixels are converted from indices
to colors by referencing the four maps GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A. Before being dereferenced,
the index is masked by $2 sup n ~-~ 1$, where $n$ is GL_PIXEL_MAP_I_TO_R_SIZE
for the red map, GL_PIXEL_MAP_I_TO_G_SIZE for the green map, GL_PIXEL_MAP_I_TO_B_SIZE
for the blue map, and GL_PIXEL_MAP_I_TO_A_SIZE for the alpha map. All components
taken from the maps are then clamped to the range [0,1]. The contents of
the four maps is specified with glPixelMap.
- Depth
- Each depth value is multiplied
by GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, then clamped to the range [0,1].
- Stencil
- Each index is shifted GL_INDEX_SHIFT bits just as a color index
is, then added to GL_INDEX_OFFSET. If GL_MAP_STENCIL is true, each index
is masked by $2 sup n ~-~ 1$, where $n$ is GL_PIXEL_MAP_S_TO_S_SIZE, then
replaced by the contents of GL_PIXEL_MAP_S_TO_S indexed by the masked value.
The following table gives the type, initial value, and range of valid values
for each of the pixel transfer parameters that are set with glPixelTransfer.
pname | Type | Initial Value | Valid Range |
GL_MAP_COLOR | boolean | false | true/false |
GL_MAP_STENCIL | boolean | false | true/false |
GL_INDEX_SHIFT | integer | 0 | (-if,if) |
GL_INDEX_OFFSET | integer | 0 | (-if,if) |
GL_RED_SCALE | float | 1 | (-if,if) |
GL_GREEN_SCALE | float | 1 | (-if,if) |
GL_BLUE_SCALE | float | 1 | (-if,if) |
GL_ALPHA_SCALE | float | 1 | (-if,if) |
GL_DEPTH_SCALE | float | 1 | (-if,if) |
GL_RED_BIAS | float | 0 | (-if,if) |
GL_GREEN_BIAS | float | 0 | (-if,if) |
GL_BLUE_BIAS | float | 0 | (-if,if) |
GL_ALPHA_BIAS | float | 0 | (-if,if) |
GL_DEPTH_BIAS | float | 0 | (-if,if) |
GL_POST_COLOR_MATRIX_RED_SCALE | float | 1 | (-if,if) |
GL_POST_COLOR_MATRIX_GREEN_SCALE | float | 1 | (-if,if) |
GL_POST_COLOR_MATRIX_BLUE_SCALE | float | 1 | (-if,if) |
GL_POST_COLOR_MATRIX_ALPHA_SCALE | float | 1 | (-if,if) |
GL_POST_COLOR_MATRIX_RED_BIAS | float | 0 | (-if,if) |
GL_POST_COLOR_MATRIX_GREEN_BIAS | float | 0 | (-if,if) |
GL_POST_COLOR_MATRIX_BLUE_BIAS | float | 0 | (-if,if) |
GL_POST_COLOR_MATRIX_ALPHA_BIAS | float | 0 | (-if,if) |
GL_POST_CONVOLUTION_RED_SCALE | float | 1 | (-if,if) |
GL_POST_CONVOLUTION_GREEN_SCALE | float | 1 | (-if,if) |
GL_POST_CONVOLUTION_BLUE_SCALE | float | 1 | (-if,if) |
GL_POST_CONVOLUTION_ALPHA_SCALE | float | 1 | (-if,if) |
GL_POST_CONVOLUTION_RED_BIAS | float | 0 | (-if,if) |
GL_POST_CONVOLUTION_GREEN_BIAS | float | 0 | (-if,if) |
GL_POST_CONVOLUTION_BLUE_BIAS | float | 0 | (-if,if) |
GL_POST_CONVOLUTION_ALPHA_BIAS | float | 0 | (-if,if) |
glPixelTransferf can be used to set any pixel transfer parameter. If the
parameter type is boolean, 0 implies false and any other value implies
true. If pname is an integer parameter, param is rounded to the nearest
integer.
Likewise, glPixelTransferi can be used to set any of the pixel
transfer parameters. Boolean parameters are set to false if param is 0 and
to true otherwise. param is converted to floating point before being assigned
to real-valued parameters.
If a glColorTable, glColorSubTable, glConvolutionFilter1D,
glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels,
glReadPixels, glSeparableFilter2D, glTexImage1D, glTexImage2D, glTexImage3D,
glTexSubImage1D, glTexSubImage2D, or glTexSubImage3D. command is placed
in a display list (see glNewList and glCallList), the pixel transfer mode
settings in effect when the display list is executed are the ones that
are used. They may be different from the settings when the command was compiled
into the display list.
GL_INVALID_ENUM is generated if pname is not
an accepted value.
GL_INVALID_OPERATION is generated if glPixelTransfer
is executed between the execution of glBegin and the corresponding execution
of glEnd.
glGet with argument GL_MAP_COLOR
glGet with argument GL_MAP_STENCIL
glGet with argument GL_INDEX_SHIFT
glGet with argument GL_INDEX_OFFSET
glGet with argument GL_RED_SCALE
glGet with argument GL_RED_BIAS
glGet with argument GL_GREEN_SCALE
glGet with argument GL_GREEN_BIAS
glGet with argument GL_BLUE_SCALE
glGet with argument GL_BLUE_BIAS
glGet with argument GL_ALPHA_SCALE
glGet with argument GL_ALPHA_BIAS
glGet with argument GL_DEPTH_SCALE
glGet with argument GL_DEPTH_BIAS
glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
glGet with argument GL_POST_CONVOLUTION_RED_SCALE
glGet with argument GL_POST_CONVOLUTION_RED_BIAS
glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS
glCallList(3G)
,
glColorTable(3G)
, glColorSubTable(3G)
, glConvolutionFilter1D(3G)
, glConvolutionFilter2D(3G)
,
glCopyPixels(3G)
, glCopyTexImage1D(3G)
, glCopyTexImage2D(3G)
, glCopyTexSubImage1D(3G)
,
glCopyTexSubImage2D(3G)
, glCopyTexSubImage3D(3G)
, glDrawPixels(3G)
, glNewList(3G)
,
glPixelMap(3G)
, glPixelStore(3G)
, glPixelZoom(3G)
, glReadPixels(3G)
, glTexImage1D(3G)
,
glTexImage2D(3G)
, glTexImage3D(3G)
, glTexSubImage1D(3G)
, glTexSubImage2D(3G)
,
glTexSubImage3D(3G)
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