GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points )void glMap2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points )
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All polynomial or rational polynomial splines of any degree (up to the maximum degree supported by the GL implementation) can be described using evaluators. These include almost all surfaces used in computer graphics, including B-spline surfaces, NURBS surfaces, Bezier surfaces, and so on.
Evaluators define surfaces based on bivariate Bernstein polynomials. Define $p ( u hat , v hat ) $ as
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where $R sub ij$ is a control
point, $B sub i sup n ( u hat )$ is the $i$th Bernstein polynomial of degree
$n$ (uorder = $n ~+~ 1$)
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and $B sub j sup m ( v hat )$ is the $j$th Bernstein polynomial of degree $m$ (vorder = $m ~+~ 1$)
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Recall that
glMap2 is used to define the basis and to specify what kind of values are produced. Once defined, a map can be enabled and disabled by calling glEnable and glDisable with the map name, one of the nine predefined values for target, described below. When glEvalCoord2 presents values $u$ and $v$, the bivariate Bernstein polynomials are evaluated using $u hat$ and $v hat$, where
target is a symbolic constant that indicates what kind of control points are provided in points, and what output is generated when the map is evaluated. It can assume one of nine predefined values:
ustride, uorder, vstride, vorder, and points define the array addressing for accessing the control points. points is the location of the first control point, which occupies one, two, three, or four contiguous memory locations, depending on which map is being defined. There are $ "uorder" ~times~ "vorder" $ control points in the array. ustride specifies how many float or double locations are skipped to advance the internal memory pointer from control point $R sub {i j} $ to control point $R sub {(i+1) j} $. vstride specifies how many float or double locations are skipped to advance the internal memory pointer from control point $R sub {i j} $ to control point $R sub {i (j+1) } $.
Initially, GL_AUTO_NORMAL is enabled. If GL_AUTO_NORMAL is enabled, normal vectors are generated when either GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4 is used to generate vertices.
GL_INVALID_VALUE is generated if u1 is equal to u2, or if v1 is equal to v2.
GL_INVALID_VALUE is generated if either ustride or vstride is less than the number of values in a control point.
GL_INVALID_VALUE is generated if either uorder or vorder is less than 1 or greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap2 is executed between the execution of glBegin and the corresponding execution of glEnd.
When the GL_ARB_multitexture extension is supported, GL_INVALID_OPERATION is generated if glMap2 is called and the value of GL_ACTIVE_TEXTURE_ARB is not GL_TEXTURE0_ARB.