eqn not supported
but in some cases it is more efficient.
GL_INVALID_OPERATION
is generated if glLoadIdentity is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument
GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glLoadMatrix(3G)
, glMatrixMode(3G)
,
glMultMatrix(3G)
, glPushMatrix(3G)