Table of Contents
glIndexd, glIndexf, glIndexi, glIndexs, glIndexub, glIndexdv, glIndexfv,
glIndexiv, glIndexsv, glIndexubv - set the current color index
void
glIndexd( GLdouble c )
void glIndexf( GLfloat c )
void glIndexi( GLint c )
void glIndexs( GLshort c )
void glIndexub( GLubyte c); 1.1 )
- 1.1
- Specifies the new value for the current color index.
void
glIndexdv( const GLdouble *c )
void glIndexfv( const GLfloat *c )
void glIndexiv( const GLint *c )
void glIndexsv( const GLshort *c )
void glIndexubv( const GLubyte *c); 1.1 )
- 1.1
- Specifies a pointer to a one-element array that contains the
new value for the current color index.
glIndex updates the current
(single-valued) color index. It takes one argument, the new value for the
current color index.
The current index is stored as a floating-point value.
Integer values are converted directly to floating-point values, with no
special mapping. The initial value is 1.
Index values outside the representable
range of the color index buffer are not clamped. However, before an index
is dithered (if enabled) and written to the frame buffer, it is converted
to fixed-point . Any bits in the integer portion of the resulting fixed-point
value that do not correspond to bits in the frame buffer are masked out.
glIndexub and glIndexubv are available only if the GL version is 1.1
or greater.
The current index can be updated at any time. In particular,
glIndex can be called between a call to glBegin and the corresponding call
to glEnd.
glGet with argument GL_CURRENT_INDEX
glColor(3G)
,
glIndexPointer(3G)
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