Table of Contents
glGetTexLevelParameterfv, glGetTexLevelParameteriv - return texture
parameter values for a specific level of detail
void glGetTexLevelParameterfv(
GLenum target,
GLint level,
GLenum pname,
GLfloat *params )
void glGetTexLevelParameteriv( GLenum target,
GLint level,
GLenum pname,
GLint *params )
eqn not supported
- target
- Specifies the symbolic name of the target
texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_PROXY_TEXTURE_1D,
GL_PROXY_TEXTURE_2D, or GL_PROXY_TEXTURE_3D.
- level
- Specifies the level-of-detail
number of the desired image. Level 0 is the base image level. Level $n$ is
the $n$th mipmap reduction image.
- pname
- Specifies the symbolic name of a
texture parameter. GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH,
GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_BORDER, GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE,
GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_LUMINANCE_SIZE,
and GL_TEXTURE_INTENSITY_SIZE are accepted.
- params
- Returns the requested
data.
glGetTexLevelParameter returns in params texture parameter
values for a specific level-of-detail value, specified as level. target defines
the target texture, either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, or GL_PROXY_TEXTURE_3D.
GL_MAX_TEXTURE_SIZE,
and GL_MAX_3D_TEXTURE_SIZE are not really descriptive enough. It has to
report the largest square texture image that can be accommodated with mipmaps
and borders, but a long skinny texture, or a texture without mipmaps and
borders, may easily fit in texture memory. The proxy targets allow the
user to more accurately query whether the GL can accommodate a texture
of a given configuration. If the texture cannot be accommodated, the texture
state variables, which may be queried with glGetTexLevelParameter, are
set to 0. If the texture can be accommodated, the texture state values
will be set as they would be set for a non-proxy target.
pname specifies
the texture parameter whose value or values will be returned.
The accepted
parameter names are as follows:
- GL_TEXTURE_WIDTH
- params returns a single
value, the width of the texture image. This value includes the border of
the texture image. The initial value is 0.
- GL_TEXTURE_HEIGHT
- params returns
a single value, the height of the texture image. This value includes the
border of the texture image. The initial value is 0.
- GL_TEXTURE_DEPTH
- params
returns a single value, the depth of the texture image. This value includes
the border of the texture image. The initial value is 0.
- GL_TEXTURE_INTERNAL_FORMAT
- params returns a single value, the internal of the texture image.
- GL_TEXTURE_BORDER
- params returns a single value, the width in pixels of the border of the
texture image. The initial value is 0.
- GL_TEXTURE_RED_SIZE,
- GL_TEXTURE_GREEN_SIZE,
- GL_TEXTURE_BLUE_SIZE,
- GL_TEXTURE_ALPHA_SIZE,
- GL_TEXTURE_LUMINANCE_SIZE,
- GL_TEXTURE_INTENSITY_SIZE
- The internal storage resolution of an individual
component. The resolution chosen by the GL will be a close match for the
resolution requested by the user with the component argument of glTexImage1D,
glTexImage2D, glTexImage3D, glCopyTexImage1D, and glCopyTexImage2D. The
initial value is 0.
If an error is generated, no change is made to
the contents of params.
GL_TEXTURE_INTERNAL_FORMAT is available only if
the GL version is 1.1 or greater. In version 1.0, use GL_TEXTURE_COMPONENTS
instead.
GL_PROXY_TEXTURE_1D and GL_PROXY_TEXTURE_2D are available only
if the GL version is 1.1 or greater.
GL_TEXTURE_3D, GL_PROXY_TEXTURE_3D,
and GL_TEXTURE_DEPTH are available only if the GL version is 1.2 or greater.
When the GL_ARB_multitexture extension is supported, glGetTexLevelParameter
returns the texture level parameters for the active texture unit.
GL_INVALID_ENUM
is generated if target or pname is not an accepted value.
GL_INVALID_VALUE
is generated if level is less than 0.
GL_INVALID_VALUE may be generated
if level is greater than $ log sub 2$ max, where max is the returned value
of GL_MAX_TEXTURE_SIZE.
GL_INVALID_OPERATION is generated if glGetTexLevelParameter
is executed between the execution of glBegin and the corresponding execution
of glEnd.
glActiveTextureARB(3G)
, glGetTexParameter(3G)
, glCopyTexImage1D(3G)
,
glCopyTexImage2D(3G)
, glCopyTexSubImage1D(3G)
, glCopyTexSubImage2D(3G)
,
glCopyTexSubImage3D(3G)
, glTexEnv(3G)
, glTexGen(3G)
, glTexImage1D(3G)
,
glTexImage2D(3G)
, glTexImage3D(3G)
, glTexSubImage1D(3G)
, glTexSubImage2D(3G)
,
glTexSubImage3D(3G)
, glTexParameter(3G)
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