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glGetTexGendv, glGetTexGenfv, glGetTexGeniv - return texture coordinate
generation parameters
void glGetTexGendv( GLenum coord,
GLenum pname,
GLdouble *params )
void glGetTexGenfv( GLenum coord,
GLenum pname,
GLfloat *params )
void glGetTexGeniv( GLenum coord,
GLenum pname,
GLint *params )
eqn not supported
- coord
- Specifies a texture coordinate. Must be
GL_S, GL_T, GL_R, or GL_Q.
- pname
- Specifies the symbolic name of the value(s)
to be returned. Must be either GL_TEXTURE_GEN_MODE or the name of one of
the texture generation plane equations: GL_OBJECT_PLANE or GL_EYE_PLANE.
- params
- Returns the requested data.
glGetTexGen returns in params
selected parameters of a texture coordinate generation function that was
specified using glTexGen. coord names one of the (s, t, r, q) texture coordinates,
using the symbolic constant GL_S, GL_T, GL_R, or GL_Q.
pname specifies one
of three symbolic names:
- GL_TEXTURE_GEN_MODE
- params returns the single-valued
texture generation function, a symbolic constant. The initial value is GL_EYE_LINEAR.
- GL_OBJECT_PLANE
- params returns the four plane equation coefficients that
specify object linear-coordinate generation. Integer values, when requested,
are mapped directly from the internal floating-point representation.
- GL_EYE_PLANE
- params returns the four plane equation coefficients that specify eye linear-coordinate
generation. Integer values, when requested, are mapped directly from the
internal floating-point representation. The returned values are those maintained
in eye coordinates. They are not equal to the values specified using glTexGen,
unless the modelview matrix was identity when glTexGen was called.
If
an error is generated, no change is made to the contents of params.
When
the GL_ARB_multitexture extension is supported, glGetTexGen returns the
texture coordinate generation parameters for the active texture unit.
GL_INVALID_ENUM
is generated if coord or pname is not an accepted value.
GL_INVALID_OPERATION
is generated if glGetTexGen is executed between the execution of glBegin
and the corresponding execution of glEnd.
glActiveTextureARB(3G)
,
glTexGen(3G)
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